
The game tries to use its design and target demographic to put across a story of cheap laughs and miscellaneous sexualisation, but that's really all it is. Why are they wearing such revealing clothes? Why these women in particular? Who is the hooded pervert? Why is his manor in another dimension? Why should I care about any of this? Even where the game did something good like adding unique cutscenes depending on which two fighters you picked, it falls short these interactions feeling so stale and lacking in chemistry. I'll give it some credit in coming up with such a crazy idea, but I find myself disappointed to see just how little effort has gone into fleshing it out. As you progress through each fight, you get a short cutscene of those you've defeated being engulfed by sand, or simply lamenting in shadows all this leading to the penultimate fight with the evil hooded pervert. The manor itself is its own pocket dimension, and the fear of these fighters is to be used to bring it into the real world. The plot has these women placed in an occult manor and told to fight one another for their freedom. Where I say elephant, I of course mean the scantily dressed women cherrypicked from SNK's rich history. "Plot"īefore I can so much as talk about the gameplay, the elephant in the room should be addressed. What particularly caught my eye in the advertising was its focus on one button combos and accessibility, so here I am as a relative newcomer to the genre to see just how accessible a title it is.

Enter SNK Heroines: Tag Team Frenzy-SNK's latest in a long line of fighters, and their debut title for the Nintendo Switch. It's a genre I can appreciate from afar, and I'm happy with that relationship. While I can often see the appeal, the reliance on swift and complex input patterns, combined with the hours of practise required to really start having fun with others really it just isn't for me. Fighting games are not my forte if you've ever read any of my press event writeups, you'd know this.
